On friday evening we will welcome you with live music from /KICK - tenfour and friends will be your musical tour guides. Notable attractions will include beach sunsets and 90's sitcoms.
After the party doors close we will reserve a table at an (in)famous Brussels Beer Hangout. Everyone can make their way there individually or in group as you see fit. Further details will follow.
Saturday January 11th
As a demoparty is also about sharing information with others, we have invited a few speakers who are well known in their field of activity to explain you how they are doing the things they do.
At RSync we are happy to present you the following presentation :
1 : When Music Meets Code : Bassoontracker and Beyond by Steffest
He'll talk about - How cool old file formats are - Why browsers are the perfect musical playground - A very rough overview of retro musical fileformats and tools - and beyond: Matching AI with musical theory to generate endlessly variating music on the fly.
About Steffest : Steffest is a webdeveloper who wrote his first programs on the Amiga 500 in Amiga Basic. Later he moved to Amos, Pascal, C and a bunch of other languages but settled on JavaScipt as his prefered tool of the trade when a little thing called WWW happened. The Browser is his natural habitat but his love for the Commodore Amiga and retro electrothingies in general is never far away. He builds online toys and tools where Tech, Creativity and Music find their common ground. Recently he released BassoonTracker: a fully featured old school tracker for MOD and XM files in your browser.
2 : Plenty of room at the bottom: Optimizing 1K/4K intro shaders by Seven/Fulcrum
Optimizing shaders? Isn't that what Shader Minifier and Crinkler are for? If that's what you think, you're leaving a lot of bytes on the table. Learn how to gain tens of bytes by spending hours messing with your shaders, while completely neglecting the artistic side.
- How Crinkler compression works.
- the difference between shaders for size (codegolf), and for size after compression.
- optimizing with a tool or by hand? Why not both?
- lots of tips and tricks.
About Seven : Seven/Fulcrum has been coding 4K intros for 20 years, from DOS assembler to GLSL raymarching, gathering a lot of arcane knowledge about size-optimizing and dutch colorschemes. Avid collector of 2nd place trophies in both the Revision 8K compo (3 and counting) and Assembly 1K compo (2 and counting - there would have been more, but Assembly only gives trophies to winners).
3 : The Cookie Toolkit by Cookie Collective
Over the last few years, we produced some demos, and it’s no surprise that we used well-known tools like Crinkler and 4klang. However, we developed some additional tools to make the demo creation process even faster and more comfortable.
In this talk, we’ll present the three main toolchains we made: one targeting web demos, another for 4k demos, and a new, in-progress one aiming at merging both previous ones. It is tightly coupled with Blender to design animations and sequencing.
This talk also targets newcomers in the demoscene. So you’re new and you don’t know how to make demos? You could make your first one using the tools we’ll show!
About Cookie collective :
Léon Denise and Jonathan Giroux are founding members of the Cookie Collective.
Léon Denise uses video games tools to explore and experiment with new ways of perceiving realities. He dreams about image filters and distortion effects in a land of singing pixels and dancing polygons.
Jonathan Giroux is a digital media artist with a technical background. He designs and develops games, interactive installations, and related tools and software libraries.
Cookie Collective gathers digital artists involved in real-time creation. This covers video games, art installations, video mapping, demoscene, live coding, etc. They organize the Cookie Demoparty, a digital art festival which brings together various communities and features demos, experimental video games, machinimas, and concerts. They also regularly prepare live coding parties, in which artists train and create visuals and sounds in front of the audience. Lastly, the collective publishes fanzines, which put the spotlights on various aspects of the digital creation.
Sunday January 12th
While no longer an official party day, those who are still in brussels are invited to join us on a tour of a beer museum near the Grand Place around noon, details to follow.